9/20/2023 0 Comments Crazy bump to cryengineAlso, input the correct suffixes for the appropriate maps, so you don’t have to rename them later on! In other words, you DO NOT need to save the displacement map on its own, since it will be included in the normals map. If you don’t do that, you won’t get the parallax effect in Crysis. Note: In the Crazybump settings, make sure the displacement map is saved in the alpha channel. Then save the normals and specular maps as targa (.tga) files. The Specularity tab is self-explanatory and you can disregard the Occlusion map (not used in Crysis). ![]() The displacement map (in the Displacement tab) is what is going to be used in Crysis for the parallax effect the amount of “depth” of the texture. ![]() Play with the settings in the Normals tab until you get something you like. Save your texture as a ping (.png) file and import it in Crazybump (Crazybump doesn’t like layered. Note: The texture has to be a multiple of 2, in other words a square, not a rectangle (eg: 512*512, 1024*1024, etc…). That way the meeting edges will appear at the center of the picture and you can work on merging them with the stamp tool. To make a texture seamless in Photoshop, go to Filters->Other->Offset and type in values that are half of your texture size. Tools needed: Photoshop, Sandbox2 and Crazybump.įirst, find a texture you like and make it seamless, so you can use it on very large objects.
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